- #Preconfigured eclipse development vm update#
- #Preconfigured eclipse development vm code#
- #Preconfigured eclipse development vm free#
- #Preconfigured eclipse development vm windows#
Timeline: Fixed double step of the next/previous frame buttons when clicking only once Fixed bug with not fully correct preset save when Timeline was turned off right after it was turned on and some key frames was recorded Fixed bug with incorrect time when recording a picture (it was dependent on animation option “Start from current time”, now it is not)
Added “subframeCount” build-in uniform variable Works like rotation with Shift only but always using Up vector equal to (0, 1, 0).
#Preconfigured eclipse development vm free#
Added Ctrl + Shift Free Camera rotation mode.
#Preconfigured eclipse development vm code#
Added Assembler code preview (nVidia only) (Thanks, 3Dickulus!) Added screenshot dialog with preview and option to save image to file Enabled animation playback in the Progressive Mode (subframes aren’t calculated during playback) Improved Shadertoy importer (added “sample” keyword and double underscore “_” replacer) Improved Fragmentarium importer (now key frames from 3Dickulus version are automatically imported to the Timeline) Especially I added few section to the User Guide (like Animations). I’ve also updated whole Synthclipse Home Page. Timeline Settings: fixed bug with invalid key frame scaling when changing FPS with “Lock duration” mode Added “Synth-Edit” perspective (Just because two perspective is not enough) Added system task bar progress indicator while recording animations Added “Estimated end time” label to the Recording dialog Added “Synchronize animation time with audio” toolbar item to the Audio Player View Added “Repeat Mode” for key frames in the Timeline Of course I will fix Synthclipse bugs and release from time to time a new version but I will be less eager to add a new feature. I need to write more shaders, less shader tools Such tool but now I need to get rest a little from the project. It’s been almost 2 years since I started development of Synthclipse (all has begun around September 2013). Here is Synthclipse 1.0.0, ladies and gentlemen. Synthclipse has enough features, is stable and mature enough, and it is the right time (today is my birthday :]). If no changes ware made, a warning dialog will appear: I’ve also improved a little description and behavior of old key frames recording: Timeline: changed next/previous key frame order from vertical to horizontal Timeline: fixed “show only recorded items” behaviour after reloading a shader Timeline: fixed bug with wrong slider values after entering edit mode of a key frame Now key frames are only showed for presets which they belongs to. Timeline: fixed bug with mixed presets (with key frames and without key frames). Fixed time formatting error when displaying less than 100 ms Fixed subtle bug when recording key frame animations (some frames ware blurred) Added “Go to destination directory” button in the Recording View Added “Record current state” functionality to the Timeline Changed default template for “.stoy” files to match Shadertoy format
Changed duration units from seconds to milliseconds in the Recording View Changed display format for time in the Rendering View (Now it is of form “time / duration”, eg. Added “.sau” template for the New Synthclipse File wizard When enabled recording starts with time selected in the Rendering or Timeline View.ĭisabled by default (Previously it was implicitly enabled). Added “Use timeline settings” (FPS and duration) option to the Recording View. It is a small release, mostly focused on improving animation recording. Nonetheless creating animations is pretty intuitive so don’t waste time waiting for the official guide
#Preconfigured eclipse development vm update#
I need to finish something first and then I will update whole site. For those who are not I will write an animation tutorial on the Synthclipse official page. The Timeline is based on a timeline included in Ultra Fractal (though there are small differences), so people familiar with UF shouldn’t have problems creating animations with it.
#Preconfigured eclipse development vm windows#
Audio support works on Windows and Linux. To test Shadertoy audio try importing this great shader: Music Toolbox - by nimitz. Improved Shadertoy importer (Solved problems with keywords “smooth”, “filter”, “char” and functions named “texture”. (Audio shaders have “.sau” file extension) Added support for Shadertoy audio shaders. Added option for storing presets in a separate file (’’ command).
Added key frame animation support with a Timeline